Orange Quick Tap was a project I worked on at Kettle to promote the wonderful world of contact-less payment to Orange customers, Yay contact-less fraud here we come! I did pretty much all the Lighting, Shading and comp work on this project as well as some Simulations and animations for the exploding box. (Please watch ...
Orange Ninjas is an on going project I am working on at kettle studio, it includes creating a huge number of assets to be used in the new Orange advertising campaign by various agencies. I was working back in Maya for this project using MentalRay for the first time in a few years oh the ...
I worked on Lindt at Kettle, I was responsible for some of the lighting and shading and comp, as well as the chocolate pouring which I used Realflow for. Lindt from Alex Dorman on Vimeo.
Epson was a project I worked on at Kettle studio, on this project I did the Lighting and Shading as well as all the Comp work, Camera moves, Edit and Grading. I think I may have gone a bit lens flare happy! It was quite a enjoyable project to work on as I got a ...
Nokia Christmas was a project I worked on at JS3D now known as Kettle. The concept was to produce a animated world in which users could interact and have the chance to win a full on Nokia Christmas in their own town of choice….Hooray! I did the snow storm simulation, which had object collision and ...
Adobe Museum of Digital Media was a project I worked on at Kettle, It was to showcase Adobes new online Museum and Gallery featuring selected artist. On this project I worked on various elements, the outside shots were pretty much all my work from Tracking, Lighting and Shading, and Comp. I also worked on a ...
Happy Meal was a project I worked on at Kettle, it was for a complete redesign of the Happy Meal packaging and marketing for McDonalds in France, I worked on Shading, Texturing and Modelling for various pieces used in the posters and the box, I also posed some of the Happy characters as well as ...
Syfy was a Interactive project I worked on at JS3D now known as Kettle, I worked on a hell of a lot of modelling on this project as well as a lot of Shading and Texturing. I also did Cloth Simulations for inflatable house as well as the animation on the construction house, and the ...
This project consisted of 8 x 45 second short films which the user could interactivlty switch between using a screen slider. The work involved set extension, screen replacement, grading, creation of the interior of a spaceship, and a lot of tracking and various vfx work. (Please watch on vimeo for better quality)
Lexus was a project done at Kettle for Lexus on-line branding , I did nearly all of the Lighting, Shading, and Comp work on this project as well some asset transfer from different programs, and putting together the Edit you see below. (Please watch on vimeo for better quality) (click me to make me larger)
Carlsberg was a project I worked on at Kettle for a Carlsberg Youtube takeover, I did some of the modelling and shading on astronaut scene below as well as the Lighting and comp and background. The Carlsberg still below was all me, had fun playing around trying to get a stylised splash in RealFlow, although ...
SPARK was another piece I worked on at JS3D now Kettle, This project was the first full project I worked on using Arnold, I did all the Lighting setups as well as the Shading and comp on this project. I really got to stretch my animation skills with the amazing menu launcher that comes out ...
I worked on this Anadin project at Kettle. Harking back late 80s of 8bit graphics was something my haircut immediately felt at home with, But putting this worrying fact aside I set about the modelling of the 8bit Characters using a custom Kettle set-up, I also worked various shading and modelling of the packs and ...
TalkTalk is a project I worked on at kettle, on this project I worked on various modelling and shading. (click the image above to make me larger) (click the image above to make me larger) (click the image above to make me larger) (click the image above to make me larger) (click the image above ...
This project was a mix full CG linear pieces, real-time 3D game assets and cubical panoramic, my main mission on this project was the creation of assets for Unity Games which could be played on Mac, PC, and iPhone. As well as working on the creation of the Unity game I also filler shots for ...
T20 Idents from Alex Dorman on Vimeo.
Qatar National Bank, was a commercial I worked on at Smoke&Mirrors, I personally worked on the the Plants and flower Scenes, doing a lot of the Animation and Lighting and Shading, as well as the scenes involving the Kite where I did the Modelling, Lighting, Shading and Animation. (Please watch on vimeo for better quality)
Blue Peter was a interactive realtime game that I worked on at Kettle for the BBC. This project consisted of a lot of the production of full 3d environments and animations which were then converted to usable realtime assets to be used in the games engine by a in-house script. (Please watch on vimeo for ...
John Lewis from Alex Dorman on Vimeo.